This short film follows a robot set on a mission to find and rescue another robot that got lost. The project was completed in a single week for a class.
Tools: Cinema4D and Adobe Premiere Pro
Aeromancer is a game about navigating platform puzzles by using your ability to manipulate air. The player must seek out keys and move boxes to get to the end, but there's a twist. The abilities are treated as inventory slots, so picking up keys or boxes disables certain abilities until they can be dropped, forcing players to find different ways to get around with a limited selection of abilities.
This is one of 11 games I created for Ludum Dare, a 48 hour game development competition where everything including code, art, and music must be made entirely within the 2 days by a single person. Games are scored by other participants, and out of around 1000 entries, I placed 11th overall with Aeromancer.
Play it here: Aeromancer
Another short film created for class, following a computer mouse that tried to befriend a group of mice by buying them things online. This was created with a team of 4 people, however I did all the animation and created many of the models.
Tools: Maya and Adobe Premiere Pro
An animated format explainer made to help explain the new updated competition format of the Apex Legends Global Series (ALGS). This was made as a passion project between myself (animation), Gerrit Acheson (planning), & Jonah Acheson (Voiceover).
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